This is the first major UK Game Jam aimed at videogame professionals, who will compete in teams onsite to create the best games in a weekend. Teams from major companies and indie devs will compete on a level playing field with the jam’s theme only revealed at the start of the competition.
We will also have a limited number of student teams to give them the opportunity to mix with industry professionals. Participants will have the opportunity to network with other developers, learn new skills and have fun! Think of it as a chance to recharge your creative batteries in a friendly environment.
Event Schedule
The total jam time is 40 hours
Friday 20th May
19:30 - 20:30 - Registration and Manchester Games Showcase.
20:30 - 21:00 - Theme announcement and Jam begins (starting this late will help people travelling from out of town).
00:00 - Midnight pizza delivery
Saturday 21st May
24hrs - Jam continues onsite. Judges visit teams all day and follow progress of the games
07:00 - 08:30 - Breakfast
10:30 - Mid-morning snacks
13:00 - 14:00 - Lunch
16:00 - Afternoon Tea
18:30 - 20:30 - BBQ
Sunday 22nd May
07:00 - 08:30 - Breakfast
10:30 - Mid-morning snacks
13:00 - Lunch
13:00 - Jam time ends
13:00 - 15:00 - Judges/attendees play all games created
15:00 - 16:00 - Judges deliberation
16:00 - 17:00 - Awards ceremony
13:00 -18:00 - Closing party including Awards ceremony. (As this is a national event, finishing mid-afternoon helps people who are travelling from out of town)
Parking
We have discounted rates at our nearest main car park The Northern Quarter NCP on Church Street. The postcode for this is M4 1LX.
To obtain discounted parking at the Northern Quarter Church Street car park simply ask for an NCP validation ticket at thestudio reception. When you are ready to exit the car park, simply insert your original parking ticket into the payment machines along with the validation ticket to activate the discount.
Watch this video to see how to get from Manchester Piccadilly Train Station to the venue.
TEXTOCRACY - 07481337424
Eligibility
You must be aged 18 or over.
Teams can be made up of one to four people. (no pets)
Requirements
Games must be based on the theme annouced at the start of the event. Only games created during in the 40 hour jam will be considered for judging.
Your submission must include the following;
1) Team Name / Name of Game
2) Team Members
3) Description
4) Link to where the game can be played e.g. Github, Dropbox
Prizes
Art & Visual Presentation
Trophy & kudos
Design & Gameplay
Trophy & kudos
Audio Design
Trophy & kudos
Technical Achievement
Trophy & kudos
Innovation & Creativity
Trophy & kudos
Totally Unreal Award
Each member of the winning team will receive a prize package of Unreal Engine merch and apparel, along with each developer's choice of a new NVIDIA graphics card (980 class or higher) or an HTC Vive Pre developer kit.
Best Windows VR Game
The winning team will each receive a Xbox One Console.
The winner will also be named in competition press and they will receive a free opportunity to produce a guest blog on their achievements for Microsoft Developer UK.
In addition to this, the winner will also receive ‘An Afternoon with Microsoft’ where you'll get to visit the Microsoft UK offices in Reading and experiences the Microsoft Consumer Experience Zone and meet some of the Developer teams.
Best Student Team
Trophy & kudos
Best Company Team
Trophy & kudos
Best Game
Trophy & kudos
Devpost Achievements
Submitting to this hackathon could earn you:
How to enter
1) All attendees must register on Devpost.
2) Select one team member to create a project on Devpost. This is where you will submit your final game. Once the project is created, you can add your team mates.
3) You can include a detailed description and each team member can describe how and what they contributed to the game.
4) You can add technology tags, screenshots and links.
Judges

Gary Napper (Head Judge)
Lead Game Designer - Sony VR

Alex Rose
Lead Developer / Director - Alex Rose Games

Lee Stott
Technical Evangelist - Microsoft - Judging the Best Windows VR Game

Jess Hider
European Community Manager for Unreal Engine Epic Games - Judging the Totally Unreal Award

Catherine Woolley
Senior Designer - Creative Assembly

Claire Blackshaw
Senior Online Consultant - Sony Computer Entertainment Europe

Charles Griffiths
Design Director - Cavalier Game Studios

Quang Nguyen
Founder & Developer - Asobi Tech

Cain McCormack
QA Engineer - Focusrite Audio Engineering / Novation
Judging Criteria
-
Art & Visual Presentation
How your game looks, how well it uses colour and composition, how well the visuals blend together and represent the essence of the idea. -
Design & Gameplay
How well thought out and structured your game is. How mechanically fun it is to play. How well it solves gameplay issues and how each part of the game integrates with the whole. -
Audio Design
Not just music and sound effects. How well your game uses audio to compliment and enhance the design and art. How does your game feel as a result of the audio. -
Technical Achievement
Not just complexity or detail but how impressive a creation you have made. Have you created new systems and technology? How would others benefit from the advancement? -
Innovation & Creativity
Big, new, inspiring and intriguing ideas. Have you done something no one else has? Have you developed something to a new level? How creative have you been with the theme? -
Totally Unreal Award
Games which use Unreal engine for the Jam. We're looking for interesting and unusual use of the technology. How have you used the power of Unreal to realise your game ideas or allow you to do bigger and better things within the time limit? -
Best Windows VR Game
An award for games that use Windows VR software/APIs and hardware (so Windows Phone, Oculus, Vive, etc). A great VR game that uses Microsoft tech to achieve it's objectives -
Best Student Team
At college or university? This is your chance to compete alongside professionals and show what you can do. -
Best Company Team
Team - Already working for a company? Let's see how impressive your group can be outside of your regular studio or office environment. -
Best Game
The best overall game experience. Must be the best overall game, something outstanding and impressive. How complete, rounded and strong is the game as a whole.
Questions? Email the hackathon manager
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